A beta version is for tests purpose, do not use it in production environment unless you have correctly tested it with your project. Otherwise, please use the official version (you can get it from Millumin's website or from your account page).
Lastly, to get the beta, be sure to activate the proper option in Millumin/Preferences/Update.
Control projectors via PJLink
We impemented custom support for PJLink protocol, so you can now easily control your projectors : switching on/off, closing the shutter, ... Use the new "PJLink" mode in the data-track.
Please keep in mind that PJLink support all depends on manufacturer implementation. Please contact your projector supplier for more information.
Forced Framerate for Output Cards
When using a card (such as a Blackmagic or an AJA) to output, the framerate can be different than the one of the graphic card. Now Millumin automatically adpats its global framerate so it matches the one of such cards.
For example, your graphic card works at 60hz, but the output format is 1080p50 : Millumin will switch its framerate to 50fps to match it.
This is a brand new concept in this beta : program.
This program allows you to launch a column after a specific duration (in the same fashion as the loop-mode "auto-follow" for movies). You can find it in Millumin's library (in the "Programs" folder), and use it just as any media.
Pixel & LED Mapping
We made several improvements in this area :
- option to flip vertically/horizontally the fixture
- option to test the fixture (and show the first and last LED)
- new RGB16 type
- DMX curves to improve how a LED displays color
- more convenient control to choose DMX channel
- performances have been slightly improved
This protocol is very optimized to send very large amount of DMX via the network. Also, it features more universes than Artnet V2, that is limited to to 256, while Millumin can deal with up to 2048 universes via sACN (we might increase this number in the future).
To ease your job, we first added an option to constraint the size of a layer in pixels, so whatever is displayed by this layer, it will always display the content in the same amount of pixels (see "cog" icon next to "scale" property).
We also largely improved the snapping (maintain SHIFT), especially to snap edge-to-edge between layers.
By popular demand, you can now change the origin or the workspace (center as it always was, but also top-left or bottom-left corner). See Preferences/Workspace.
In the same fashion, the anchor of each layer can now be set on a specific corner. It is very handy to position your layer where you want, or rotation it from the right corner. See "cog" icon next to "position" property.
Lastly, multiple selection comes new buttons, to align and space-out your layers.
Show Column Transitions & Notes
A sober animation will now show you how Millumin performs a transitions from one column to another.
A very discrete icon change, also shows if a columns has a transition or not.
Also, you can now write and display notes for a particular column, in case you need to remember important things.
Until now, to display text in a layer, a TXT file was needed. Now you can find a "free text" media directly in Millumin's library. This also comes with new options, such as one to force the size of the text-box, to use the whole text, or update the text via OSC (see this tutorial).
The test-card for timecodes have been largely improved, especially to show frame accuracy between machines. As well, timecodes are better used by Millumin now : depending on the "loop-mode" of your media, Millumin will automatically go to the first or last frame of your movie if the timecode is behind or ahead.
For your convenience, a new option allows you to display the timecode in the workpace. Also, Millumin automatically detects if a movie file contains a timecode-track : if so, it uses the first embed value in such file to initialize properties.
This is a new kind of interaction that can perform an action : on a specific date, periodically, every hour, every day, or on some days of the week.
Multiple Universes on USB DMX
Some USB DMX devives such as the Enttec USB DMX Pro Mk2 supports multiple universes (in the same fashion as Artnet).
Millumin now supports such capabilities.
Plugin for Cinema4D R20
With version R20, Cinema4D changed how the plugins worked. We refactored ours, so it now works with latest Cinema4D version.
- image-inputs for ISF shaders and effects
- trim timeline in/out from cursor position
- split media in timeline (CMD+SHIFT+X)
- maintain SHIFT to skip transitions (option in Preferences)
- edit multiple columns and transition separatly
- multi-select elements to hide/lock them all in one click
- library filter to show missing files
- looking for other missing files after replacing a file
- disk usage in Monitor
- disable workspace via OSC
- assign an interaction to a button in properties-view
- previous/next buttons for slide-show and PDFs
- button to fit canvas into output
- resdesigned test-card
- show loop-behavior in time-panel
- show name of media/column in interaction's name
- new "delay" effect (see "Animation" effect menu)
- MSC mode to launch columns via index or title
- enable loopback for Artnet (127.0.0.1 interface)
- import interactions when importing a project
- subtle graphic improvements for interface
Playback for HAP, especially loops, have been optimized, as well as engine for audio-routing.
If you import numerous files at once, you will also see a large improvement.
We would like to thank people that helped to shape this beta.
Especially Hardeep, Johnatan B. and the people from London's training. Your feedback was very valuable !
Of course, please let us know your feedback.
Remind that you can use the "Contact" button, on top-right corner of Millumin :