A surface is a mapping preset that can be shared between all the layers of a same canvas. Each layer of a canvas can be bind to a surface and its mapping will be updated according to the surface.
With this, many layer can easily be mapped to the same place. If the mapping on stage changes, all the binded layers can have their mapping updated just by updating the surface.
Surfaces can be edited in the
Output window by clicking on the
Mapping button :
Then on the
Surface tab :
- Listing surfaces
On the right of the tab, you can find a list of all the surfaces of the selected canvas.
- Creating a surface
Click on the
+button at the bottom left of the surfaces list.
- Deleting a surface
Click on the
-button at the bottom right of the surfaces list.
- Surface’s color
The surface’s color can be changed by clicking on the colored square at the left of its name in the surfaces list :
- Surface’s name
The surface’s name can be edited by double clicking on its name in the surfaces list :
- Surface’s shape
The surface’s shape can be changed for a triangle or a quadrangle by clicking on the blue shape at the right of its name in the surfaces list :
- Surfaces order
The surface order can be changed by drag and dropping them in the surfaces list. So a surface can be rendered above another one :
- Export/Import surfaces as svg
Surfaces can be imported from or exported to a svg. It allows them to be reused in another Millumin project. This can be done by clicking on the
…button at the bottom of the surfaces list :
The surface’s position can be changed by dragging its shape in the workspace view :
The surface’s mapping can be changed by dragging its corner :
- Edit with numbers
The surface’s mapping can be edited with numbers by double-clicking in one of its corners :
While dragging a surface or one of its mapping corner, the snapping can be activate by pressing the
SHIFTkey of the keyboard.
- Attached corners
If a surface’s mapping corner snap the mapping corner of another surface they will be attached together. The two corners will now move altogether as a same corner. They can be detached by clicking on them while holding the
- Display only contours
To easily the mapping in some case, the surface can be print with only there contours by checking the box d
isplay only contoursat the top of the surfaces list.
Binding a Layer to a Surface
When a layer is selected, the surface options can be found in the
properties-view in the
- The surface property has 4 options :
- (no mapping)
It is the default option. The layer has no mapping applied to it. Selecting it when the layer has a mapping will remove the mapping and unbind it from its surface.
- (free mapping)
This option is set when the layer has a mapping applied to it without a surface. Selecting it while the layer is bind to surface will unbind the surface but keep its mapping.
- A surface’s name
By selecting a surface by its name will bind the layer to this surface. The mapping of the layer will be the one of the surface. And by updating the surface mapping, the layer’s one will follow.
- Edit Surfaces…
Selecting this option will open the surface setup.
- Binding a layer
Clicking on one of the yellow surface in the surface view, under the surface property, will bind the layer to this surface. The surface will appear orange in the view :
- Unbinded mapping
Layers with unbinded mapping will appear as grey in the surface view :
- Creating a new surface
By clicking on an unbinded mapping in the surface view will allow to convert it to a new surface :